Locking chests & doors
Claims protect land. Locks protect a single block, so you can lock a chest in a shared base or a door in a town.
Locking a chest
- Hold a sign.
- Right-click the chest.
The sign goes on the chest with [Private] and your name. Only you can open it now. A double chest needs just one sign.
Sharing it
Place a second sign on the same chest and write:
[More Users]
FriendOne
FriendTwo
FriendThreeEach [More Users] sign adds up to 3 names. You can add more than one.
To make it open to everyone (a donation chest, say), write Everyone on one of the lines.
Locking doors
Doors work the same way. Put the sign on the door or the block next to it. Add [Timer:3] to a line to make the door close itself after 3 seconds. Any number from 1 to 9 works.
Trapdoors and fence gates can be locked too. The block under a fence gate (or behind a trapdoor) is protected with it.
Editing a sign
Right-click your sign to select it, then type /blocklocker <line> <name>. For example, /blocklocker 2 Steve puts Steve on line 2. You can't change the owner on line 1.
Unlocking
Break the [Private] sign. Only the owner can.
On OrangeSMP
- Lockable
- Chests, trapped chests, copper chests, barrels, shulker boxes, furnaces, smokers, blast furnaces, hoppers, droppers, dispensers, crafters, brewing stands, anvils, beacons, lecterns, jukeboxes, enchanting & crafting tables, shelves
- Doors
- Wooden, iron and copper doors, trapdoors, fence gates
- Signs per chest
- One [Private], as many [More Users] as you need
- Creepers, TNT, fire
- Can't break locked blocks
- Locks expire
- Never