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Locking chests & doors ​

Claims protect land. Locks protect a single block, so you can lock a chest in a shared base or a door in a town.

A double chest locked with a [Private] sign, a [More Users] sign for friends, and a locked door.Drag to turn · scroll to zoom · double-click to reset

Locking a chest ​

  1. Hold a sign.
  2. Right-click the chest.

The sign goes on the chest with [Private] and your name. Only you can open it now. A double chest needs just one sign.

Sharing it ​

Place a second sign on the same chest and write:

[More Users]
FriendOne
FriendTwo
FriendThree

Each [More Users] sign adds up to 3 names. You can add more than one.

To make it open to everyone (a donation chest, say), write Everyone on one of the lines.

Locking doors ​

Doors work the same way. Put the sign on the door or the block next to it. Add [Timer:3] to a line to make the door close itself after 3 seconds. Any number from 1 to 9 works.

Trapdoors and fence gates can be locked too. The block under a fence gate (or behind a trapdoor) is protected with it.

Editing a sign ​

Right-click your sign to select it, then type /blocklocker <line> <name>. For example, /blocklocker 2 Steve puts Steve on line 2. You can't change the owner on line 1.

Unlocking ​

Break the [Private] sign. Only the owner can.

On OrangeSMP

Lockable
Chests, trapped chests, copper chests, barrels, shulker boxes, furnaces, smokers, blast furnaces, hoppers, droppers, dispensers, crafters, brewing stands, anvils, beacons, lecterns, jukeboxes, enchanting & crafting tables, shelves
Doors
Wooden, iron and copper doors, trapdoors, fence gates
Signs per chest
One [Private], as many [More Users] as you need
Creepers, TNT, fire
Can't break locked blocks
Locks expire
Never

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