Enchant list
Every custom enchant on OrangeSMP: 182 enchants in 6 tiers. Use the search box (top of the page, or Ctrl K) to jump to one by name.
New to custom enchants? Read Custom enchants first.
| Tier | Enchants | Book cost at /enchanter |
|---|---|---|
| Simple | 12 | 400 EXP |
| Unique | 18 | 800 EXP |
| Elite | 43 | 2,500 EXP |
| Ultimate | 54 | 5,000 EXP |
| Legendary | 37 | 25,000 EXP |
| Fabled | 18 | 40,000 EXP |
"Chance" is how often the enchant triggers, shown as level 1 → max level. Cooldowns work the same way. Enchants without a chance are always on or activate when you do something.
Simple
12 enchants · book costs 400 EXP
| Enchant | Works on | Max | What it does | Chance |
|---|---|---|---|---|
| Aquatic | Helmets | I | Breathe underwater. | |
| Bone Crusher | Swords, Axes | III | Increases damage dealt to Skeletons. | 25% → 75% · 2s → 1s cooldown |
| Death Punch | Swords, Axes | V | Increases damage dealt to Zombies. | 16% → 80% · 2s cooldown |
| Decapitation | Swords, Axes | III | Chance to have opponents head drop on death. | 5% → 15% · 10s cooldown |
| Epicness | Swords | III | Gives particles and sound effects. | 20% → 60% · 3s cooldown |
| Experience | Tools | V | Chance to get more experience from ores. | 15% → 75% · 1s → 5s cooldown |
| Forcefield | Swords | V | Chance to push away your opponent. | 30% → 54% · 12s → 13s cooldown |
| Glowing | Helmet | I | Gives permanent night vision. | |
| Hasten | Tools | III | Chance to gain Haste after breaking blocks. | 15% → 45% · 3s cooldown |
| Rebreather | Pickaxe | II | Chance to regain air when mining under water. | 30% → 60% · 3s cooldown |
| Smelting | Pickaxes, Shovels | III | Chance to smelt mined blocks. | 33% → 100% |
| Strike | Swords, Bow, Crossbow, Trident | III | Chance to strike lightning at the opponent. | 24% → 40% · 3s → 4s cooldown |
Unique
18 enchants · book costs 800 EXP
| Enchant | Works on | Max | What it does | Chance |
|---|---|---|---|---|
| Berserk | Swords, Axes | V | Chance of strength and mining fatigue. | 4% → 20% · 8s → 4s cooldown |
| Devour | Weapons | III | Chance to restore food while killing mobs. | 10% → 20% |
| Explosive | Bow | V | Chance for arrows to explode. | 20% → 60% · 7s → 9s cooldown |
| Explosive Demise | Leggings | VIII | Summon creepers as your guards when near death. | 13% → 69% · 3s cooldown |
| Famine | Weapons | IV | A chance to give your opponent the hunger effect. | 12% → 22% · 8s cooldown |
| Featherweight | Swords, Axes | III | Chance to get a burst of haste. | 35% → 75% · 2s cooldown |
| Frenzy | Crossbow | V | Chance for arrows to explode. | 20% → 60% · 7s → 9s cooldown |
| Hunter | Bow, Crossbow, Trident | IV | Increases damage dealt to Passive Mobs. | 25% · 2s cooldown |
| Molten | Armor | IV | Chance of setting your attacker ablaze. | 21% → 63% · 2s cooldown |
| Perish | Bow, Crossbow, Trident | V | A chance to give the wither effect. | 9% → 21% · 3s cooldown |
| Ravenous | Swords, Axes | IV | Chance to regain hunger while fighting. | 14% → 26% · 2s cooldown |
| Reflect | Armor | V | Absorb enemy damage and reflect it back. | 3% → 7% · 5s cooldown |
| Replanter | Hoes | I | Replants crops when you break them. | |
| Slayer | Swords, Axes | IV | Increases damage dealt to Passive Mobs. | 25% · 2s cooldown |
| Soulless | Bow, Crossbow, Trident | IV | Increases damage dealt to Hostile Mobs. | 25% · 2s cooldown |
| Telepathy | Tools | IV | Automatically places blocks broken by tools in your inventory. | 40% |
| Virus | Bow, Crossbow, Trident | III | A chance of giving poison effect. | 6% → 35% · 2s cooldown |
| Ward | Armor | IV | A chance to absorb enemy damage | 3% → 15% · 5s cooldown |
Elite
43 enchants · book costs 2,500 EXP
| Enchant | Works on | Max | What it does | Chance |
|---|---|---|---|---|
| Allure | Swords | III | Your attack pulls mobs towards you. | 30% |
| Blind | Swords | III | A chance of causing blindness when attacking. | 17% → 33% · 5s cooldown |
| Blunt Force | Axes | IV | Chance to strike with great force. | 5% → 12% · 5s cooldown |
| Bowmaster | Bow, Crossbow, Trident | V | Multiplies damage against players who are wielding a Sword at the time they are hit. | 15% → 55% · 2s cooldown |
| Critical | Swords | III | Increase damage done with critical hit. | 7% → 12% · 5s cooldown |
| Curse | Armor | II | Chance to give your enemy mining fatigue. | 13% → 17% |
| Ender Slayer | Weapons | V | Increases damage dealt to Enderman and Ender dragons. | 16% → 41% · 2s cooldown |
| Extinguish | Leggings | III | Chance to extinguish yourself when on fire. | 20% → 80% |
| Fire Hook | Fishing Rod | III | The hook is on fire. | 25% → 100% · 3s → 8s cooldown |
| Frozen | Armor | III | Can cause slowness to attacker when defending. | 19% → 26% · 6s cooldown |
| Greatsword | Sword | V | Multiplies damage against players who are wielding a Bow at the time they are hit. | 15% → 55% · 2s cooldown |
| Hook | Fishing Rod | III | Get more exp from fishing. | 15% → 35% · 12s cooldown |
| Immolate | Swords, Axes | III | Increases damage dealt to Spiders. | 25% → 75% · 2s cooldown |
| Impact | Trident | IV | Chance to double dealt damage. | 5% → 14% · 3s → 6s cooldown |
| Infernal | Swords, Axes | III | Explosive fire effect. | 15% → 50% · 2s cooldown |
| Magnet | Swords | III | Your attack pulls players towards you. | 30% · 5s cooldown |
| Marksman | Crossbow | IV | Increases damage dealt with Crossbows. | 13% → 32% · 3s cooldown |
| Missile | Crossbow | V | Arrows turn into fireballs. | 10% → 70% · 3s cooldown |
| Momentum | Elytra | III | Chance to gain speed boost with fireworks. | 10% → 45% · 5s cooldown |
| Nether Slayer | Weapons | V | Increases damage dealt to nether mobs. | 16% → 41% · 2s cooldown |
| Nightwalker | Swords | III | Freeze mobs at night. | 40% → 100% |
| Paralyze | Swords, Axes | IV | Gives lightning effect and a chance for slowness and slow swinging. | 7% → 16% · 3s cooldown |
| Poison | Swords, Axes | III | A chance of giving poison effect. | 6% → 35% · 2s cooldown |
| Poisoned | Armor | IV | Chance to give poison to your attacker. | 8% → 23% · 6s cooldown |
| Poisoned Hook | Fishing Rod | III | Poisons the hook. | 6% → 35% · 2s cooldown |
| Poseidon | Trident | IV | Increases damage dealt with Tridents. | 13% → 32% · 3s cooldown |
| Reaper | Axe | IV | A chance to give your opponent the Wither and Blindness effects while dealing damage | 8% → 14% · 16s → 10s cooldown |
| Reforged | Weapons and tools | X | Protects weapons and tools durability, items will be take longer to break. | 10% |
| Replenish | Pickaxes | III | Chance to restore food while mining. | 30% → 60% |
| Rocket Escape | Boots | III | Blast off into the air at low HP. | 20% → 40% · 8s cooldown |
| Shockwave | Chestplates | V | Chance to push back your attacker when your health is low. | 10% → 50% · 4s cooldown |
| Smoke Bomb | Helmet | VIII | When you are near death, you will spawn a smoke bomb to distract your enemies. | 9% → 38% · 2s cooldown |
| Snap | Fishing Rod | III | Pull hit entity towards you. | 15% · 4s cooldown |
| Snare | Bows | IV | Chance to slow and fatigue enemies with projectiles. | 12% → 29% · 3s cooldown |
| Spark | Trident | III | Light opponents on fire. | 25% → 15% · 3s → 8s cooldown |
| Springs | Boots | III | Gives jump boost. | |
| Suspend | Swords | III | Chance to cause no knockback to mobs. | 40% |
| Trickster | Armor | VIII | When hit you have a chance to teleport directly behind you opponent. | 8% → 51% · 5s cooldown |
| Undead Ruse | Boots | X | When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. | 3% → 22% · 6s cooldown |
| Vampire | Swords | III | A chance to heal you for up to 3hp a few seconds after you strike. | 7% → 15% · 4s cooldown |
| Vein Miner | Pickaxes | III | Mine entire vein of ores | 15% · 4s cooldown |
| Voodoo | Armor | VI | Gives a chance to deal weakness. | 5% → 21% · 2s cooldown |
| Wither | Armor | V | A chance to give the wither effect. | 9% → 21% · 3s cooldown |
Ultimate
54 enchants · book costs 5,000 EXP
| Enchant | Works on | Max | What it does | Chance |
|---|---|---|---|---|
| Aegis | Boots | III | Chance to gain speed when taking fall damage. | 40% → 70% · 3s cooldown |
| Ambit | Swords, Axes | VII | Damages mobs within a radius\nthat increases with the level of enchant. | 4% → 15% · 8s → 14s cooldown |
| Angelic | Chestplate | V | Heals when damaged. | 9% → 34% · 7s → 15s cooldown |
| Archer | Bow | IV | Increases damage dealt with bows. | 13% → 32% · 3s cooldown |
| Arrow Break | Axe | VI | Chance for arrows to bounce off you\nwhile holding item with this enchant. | 15% → 65% · 8s → 10s cooldown |
| Arrow Deflect | Armor | IV | Chance to prevent enemy arrow from dealing damage. | 15% → 45% · 6s cooldown |
| Auto Reel | Fishing Rod | IV | Automatically reels in the fishing rod when it gets a bite. | 25% |
| Bleed | Axes | VI | Make your opponent bleed. | 8% → 60% |
| Block | Swords | III | A chance to negate an attack and deal up to 4 damage back. | 16% → 30% · 4s cooldown |
| Call to Allies | Goat horn | III | Call your allies to your aid if you are in danger. | 60s → 30s cooldown |
| Carrot Planter | Hoes | III | Plant carrots in a 3x3 area by shift+right-clicking. | 3s cooldown |
| Cleave | Axes | VII | Damages players within a radius that increases with the level of enchant. | 4% → 15% · 8s → 14s cooldown |
| Confuse | Swords | IV | Chance to give nausea effect. | 12% → 18% · 6s → 8s cooldown |
| Creeper Armor | Armor | III | Chance to be immune to explosive damage, at higher levels you have a chance to heal. | 25% → 75% |
| Diminish | Axes | I | Chance to give your enemy mining fatigue. | 13% |
| Disappear | Armor | IV | Chance to become invisible when low on health. | 20% → 30% · 20s cooldown |
| Disintegrate | Swords | IV | Chance to deal extra durability damage to all enemy armor with every attack. | 12% → 46% · 2s cooldown |
| Distance | Weapons | IV | Chance to distance yourself from your enemies and gain regeneration. | 16% → 28% · 6s cooldown |
| Dodge | Armor | V | Chance to dodge physical enemy, chance increases when sneaking. | 7% → 27% · 8s cooldown |
| Endmaster | Swords | III | Double damage to mobs in End. | 25% → 75% |
| Exalted | Swords | IV | A chance of removing bad potion effects. | 12% → 36% · 8s cooldown |
| Fuddle | Swords | III | Disorganize opponent's hotbar. | 5% → 9% · 15s cooldown |
| Guardians | Armor | X | A chance to spawn iron golems to assist you and watch over you. | 6% → 24% · 8s → 15s cooldown |
| Harvest | Hoes | IX | Chance to harvest in 3x3 area. | 13% → 100% |
| Heavy | Armor | V | Decreases damage from enemy bows by 2% per level. | 4% → 21% · 4s cooldown |
| Hellfire | Bow | V | Arrows turn into fireballs. | 10% → 70% · 3s cooldown |
| Ice Aspect | Swords | III | A chance of causing the slowness effect on your enemy. | 15% → 31% · 2s cooldown |
| Immolation | Swords | III | Set all mobs in radius on fire. | 10% → 16% · 4s → 5s cooldown |
| Implants | Helmets | III | Chance to restore food every few seconds. | 30% → 70% |
| Interrupt | Swords | II | Chance to give your enemy mining fatigue. | 13% → 17% |
| Jelly Legs | Boots | III | Chance to negate fall damage. | 40% |
| Longbow | Bow, Crossbow | IV | Greatly increases damage dealt to enemy players that have a bow in their hands. | 12% → 33% · 4s cooldown |
| Lucky | Fishing Rod | III | Chance to increase luck while fishing. | 75% → 95% · 12s cooldown |
| Netherling | Swords | III | Double damage to mobs in Nether. | 25% → 75% |
| Night Owl | Swords | III | Deal more damage to mobs at night. | 40% → 80% |
| Obsidianshield | Armor | I | Gives permanent fire resistance. | |
| Permafrost | Swords | V | Chance slow and bleed opponents. | 15% → 25% · 12s → 13s cooldown |
| Piercing | Bows | V | Inflicts more damage. | 13% → 37% · 3s cooldown |
| Planter | Hoes | III | Plant seeds in a 3x3 area by shift+right-clicking. | 3s cooldown |
| Plummet | Boots | III | Deal damage to nearby mobs when taking fall damage. | 40% |
| Potato Planter | Hoes | III | Plant potatoes in a 3x3 area by shift+right-clicking. | 3s cooldown |
| Ragdoll | Armor | IV | Chance to be pushed back when getting hit. | 10% → 50% · 4s cooldown |
| Reinforced | Elytra | IV | Reduces damage dealt to you. | 15% → 75% · 1s cooldown |
| Safeguard | Armor | II | Chance to gain Damage Resistance when defending. | 5% → 9% · 5s cooldown |
| Sharpness Hook | Fishing Rod | IX | Deal damage with the hook. | |
| Shatter | Axes | IV | Chance to deal extra durability damage to all enemy armor with every attack. | 12% → 46% · 2s cooldown |
| Sniper | Bow | V | Headshots with bows deal double damage. | 15% → 35% · 5s cooldown |
| Spirits | Armor | X | Chance to spawn guard blazes. | 2% → 27% · 8s cooldown |
| Striker | Bow | III | Rain arrows over opponent. | 15% → 22% · 8s cooldown |
| Swordsman | Armor | V | Chance to reduces incoming damage while wielding a sword by up to 22% at max level. | 4% → 21% · 4s cooldown |
| Tank | Armor | IV | Chance to decreases damage from enemy axes by 2% per level. | 5% → 16% · 3s cooldown |
| Timber | Axes | III | Chance to break a tree in one hit | 15% → 55% · 5s → 6s cooldown |
| Trench | Pickaxes, Shovels | IX | Chance to break in 3x3 area. | 13% → 100% |
| Tunnel | Pickaxes, Shovels | IX | Chance to dig tunnels and staircases in the direction you're facing. | 10% → 100% |
Legendary
37 enchants · book costs 25,000 EXP
| Enchant | Works on | Max | What it does | Chance |
|---|---|---|---|---|
| Abiding | Swords, Bows | I | Weapons with this enchant become unbreakable | |
| Aqua | Boots | IV | Deal double damage while in water. | 8% → 23% · 3s → 5s cooldown |
| Armored | Armor | IV | Decreases damage from enemy\nswords by 2% per level. | 6% → 20% · 8s cooldown |
| Bait | Fishing Rod | III | Chance to receive double fishing drops. | 15% → 26% · 10s → 20s cooldown |
| Barbarian | Axes | IV | Chance to inflicts more axe damage. | 8% → 25% · 8s cooldown |
| Beastslayer | Swords, Axes | IV | Increases damage dealt to Hostile Mobs. | 25% · 2s cooldown |
| Blacksmith | Axe | V | Repair your weapon in exchange for dealing less damage. | 9% → 39% · 3s cooldown |
| Chaos | Trident | V | Deal weakness and wither effects. | 2% → 10% · 40s cooldown |
| Chunky | Chestplates | VI | Chance to receive less damage. | 5% → 20% · 10s cooldown |
| Convulse | Boots | VI | Chance to throw your attackers into the air. | 8% → 18% · 10s cooldown |
| Deadshot | Trident | V | Headshots with tridents deal double damage. | 15% → 35% · 5s cooldown |
| Deranged | Swords | III | Strike lightning at nearby players. | 5% → 12% · 10s → 14s cooldown |
| Disarmor | Sword | VIII | Chance of unequipping random armor piece from your opponent. | 0.4% → 2% · 6s cooldown |
| Divert | Armor | V | Chance of poisoning opponent and gaining regeneration. | 6% → 16% · 20s → 25s cooldown |
| Double Strike | Swords | III | A chance to strike twice. | 8% → 19% · 15s cooldown |
| Fumble | Chestplate | III | Chance to explode enemy when hit by their arrows. | 10% → 25% · 8s cooldown |
| Gears | Boots | III | Added speed when equipped. | |
| Hardened | Armor | III | Chance to recover durability when damaged by players. | 25% → 45% · 7s cooldown |
| Inflame | Axes | III | Set all players in radius on fire. | 10% → 16% · 4s → 5s cooldown |
| Inquisitive | Swords | IV | Chance to increase EXP drops from mobs. | 30% → 45% · 4s cooldown |
| Judgement | Elytra | V | Chance of poisoning opponent and gaining regeneration. | 6% → 16% · 20s → 25s cooldown |
| Kill Aura | Swords | V | Chance to kill multiple monsters in radius. | 5% → 18% · 3s → 6s cooldown |
| Launch | Swords | III | Launch yourself by right-clicking. | 20% → 35% · 15s → 10s cooldown |
| Lava Walker | Boots | I | Walk on Lava. | |
| Lifesteal | Swords | V | A chance to steal health when attacking. | 9% → 25% · 15s cooldown |
| Lucid | Armor | III | Chance to cure blindness and gain night vision when hit. | 22% → 42% · 5s cooldown |
| Overload | Armor | III | Unlocks additional hearts. | |
| Patch | Armor | III | Chance to recover durability when damaged by mobs. | 25% → 45% · 7s cooldown |
| Rebound | Weapons | III | Gain some health back after kills. | 25% → 45% · 5s cooldown |
| Slingshot | Elytra | III | Boost yourself into flight by right-clicking. | 20% → 50% · 15s → 5s cooldown |
| Strife | Trident | III | Increases Trident melee damage. | 5% → 15% · 3s → 8s cooldown |
| Thunderlord | Weapons | III | Strike monsters with lightning every 3 consecutive hits. | 25% → 75% · 2s cooldown |
| Turmoil | Armor | III | Chance to prevent opponents guards from spawning. | 10% → 18% · 8s cooldown |
| Twinge | Trident | IV | Make your enemy bleed, if hit using melee attack. | 5% → 14% · 3s → 6s cooldown |
| Unholy | Armor | V | Defend with weakness and wither effects. | 2% → 10% · 40s cooldown |
| Water Walker | Boots | I | Walk on Water. | |
| Wings | Boots | I | Allows flying when worn. |
Fabled
18 enchants · book costs 40,000 EXP
| Enchant | Works on | Max | What it does | Chance |
|---|---|---|---|---|
| Axe of Spirits | Axes | III | Chance to get more souls from killing players. | 45% → 75% |
| Diploid | Swords | V | Chance to multiply mob drops. Costs 5 souls / activation. | 15% → 30% · 5s → 8s cooldown |
| Disarm | Swords | III | Chance to disarm opponent. | 2% → 5% · 20s cooldown |
| Gemify | Pickaxe | I | Chance for an ore block to turn into it's block | 3% · 5s cooldown |
| Haste | Tools | III | Allows you to swing your tools faster. | |
| Immortal | Armor | IV | Chance to prevents your armor from taking durability damage. | 12% → 31% · 40s cooldown |
| Multiplication | Pickaxe | V | Chance to multiply ore drops. Costs 5 souls / activation. | 15% → 30% · 5s → 8s cooldown |
| Neutralize | Bow, Crossbow | II | Chance to disarm opponent. | 5% → 10% · 20s cooldown |
| Nulify | Weapons | IV | Chance to deal double damage while leaving enemy blind. Costs 40 souls / activation. | 8% → 14% · 10s cooldown |
| Phoenix | Chestplates | III | Chance to revive yourself when killed. | 5% → 9% · 20s cooldown |
| Restore | Tools | IV | Upon breaking, item has a chance to lose this enchantment and repair half of its durability. | 40% → 100% |
| Rush | Elytra | III | Chance of speed boost when taking off with elytra. Costs 10 souls / activation. | 15% → 26% · 5s cooldown |
| Scare | Weapons | V | Chance to replace your opponents helmet to a pumpkin for a short time. | 1.8% → 6% · 20s cooldown |
| Soulbound | Weapons + Tools + Bows | III | A chance to keep item on death. | 4% → 8% |
| Soulgrind | Swords | III | Chance to get souls by killing mobs. | 30% → 90% |
| Soulminer | Pickaxe | III | Chance to get souls by mining. | 5% → 15% |
| Spiritmaster | Swords | III | Chance to get more souls from killing players. | 35% → 55% |
| Unbreakable | Tools | I | Tools with this enchant become unbreakable |